Dungeon Crawl Stone Soup version 0.12.1-15-g081f9d1 (webtiles) character file. 12273000 frobop the Hellbinder (level 27, 238/238 HPs) Began as a Mummy Summoner on May 13, 2013. Was the Champion of Sif Muna. Escaped with the Orb ... and 15 runes on May 16, 2013! The game lasted 19:17:48 (128627 turns). frobop the Hellbinder (Mummy Summoner) Turns: 128627, Time: 19:17:49 HP 238/238 AC 18 Str 11 XL: 27 MP 35/42 EV 16 Int 22 (23) God: Sif Muna [******] Gold 6007 SH 11 Dex 18 Spells: 14 memorised, 11 levels left Res.Fire : + + . See Invis. : + b - staff of wizardry Res.Cold : + + + Warding : . p - +3 salamander hide armour {+Rage rF++} Life Prot.: + + + Conserve : . B - +2 elf buckler {rC+} Res.Poison: + Res.Corr. : . d - +2 visored helmet {SInv} Res.Elec. : + Clarity : + V - +0 cloak of Starlight {rElec rC+ EV+4 Stlt Sust.Abil.: . . Spirit.Shd : . X - +2 pair of elf gauntlets {Dex+3} Res.Mut. : . Stasis : . R - +2 pair of boots of the Assassin {+Inv Dex Res.Rott. : + Ctrl.Telep.: x U - amulet of clarity Saprovore : . . . Flight : + k - ring of regeneration O - ring of Eternal Harmony {rPois rF+ rC+ rN+ @: flying, very slightly contaminated, extremely resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, strongly in touch with death, restore body, cold resistance 1, life protection 3, poison resistance, torment resistance, unbreathing a: Self-Restoration, Channel Energy, Forget Spell, Renounce Religion, Evoke Berserk Rage, Evoke Invisibility }: 15/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone, abyssal, demonic, glowing, magical, fiery, dark, gossamer You escaped. You worshipped Sif Muna. Sif Muna was exalted by your worship. You were not hungry. You visited 18 branches of the dungeon, and saw 105 of its levels. You visited Pandemonium 1 time, and saw 42 of its levels. You visited the Abyss 1 time. You visited 1 bazaar. You also visited: Ice Cave and Volcano. You collected 11900 gold pieces. You spent 5913 gold pieces at shops. Inventory: Hand weapons a - the +4,+6 flail of the Bear {venom, +Rage +Inv rElec rF+ Stlth++} (You found it on level 3 of the Vaults) It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It lets you turn invisible. It lets you go berserk. It makes you much more stealthy. h - the +6,+6 Sword of Cerebov {flame} (You took it off Cerebov in Pandemonium) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. Missiles m - 61 darts (quivered) Armour d - a +2 visored helmet of see invisible (worn) p - the +3 salamander hide armour (worn) {+Rage rF++} (You bought it in a shop on level 4 of the Orcish Mines) It greatly protects you from fire. It lets you go berserk. B - a +2 elven buckler of cold resistance (worn) R - the +2 pair of boots of the Assassin (worn) {+Inv Dex+3 Stlth++} (You found it on level 21 of the Dungeon) It affects your dexterity (+3). It lets you turn invisible. It makes you much more stealthy. V - the +0 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth--} (You found it on level 22 of the Dungeon) It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. X - a +2 pair of elven gauntlets of dexterity (worn) Magical devices f - a wand of invisibility (4) g - a wand of fire (6) l - a wand of heal wounds (9) n - a wand of teleportation (3) o - a wand of hasting (2) q - a wand of teleportation (6) r - a wand of disintegration (15) x - a wand of digging (9) y - a wand of digging (11) A - a wand of teleportation (8) I - a wand of cold (0) M - a wand of heal wounds (3) N - a wand of draining (9) T - a wand of digging (12) Y - a wand of hasting (4) Scrolls E - a scroll of magic mapping H - a scroll of summoning Q - a scroll of blinking Jewellery e - an uncursed ring of sustain abilities i - the cursed ring "Ehocheje" {Fire Dex+2 Int+4} (You found it on level 3 of the Tomb of the Ancients) [ring of fire] It affects your intelligence (+4). It affects your dexterity (+2). It has a curse placed upon it. j - an uncursed amulet of resist corrosion k - a ring of regeneration (right hand) s - an uncursed ring of protection from fire w - an uncursed ring of protection from magic z - the ring of Xaxosowut {cTele +Inv rElec} (You took it off a vault guard on level 5 of the Vaults) [ring of teleport control] It insulates you from electricity. It lets you turn invisible. C - a cursed ring of teleportation D - an uncursed amulet of resist mutation G - an uncursed ring of fire K - an uncursed ring of wizardry O - the ring of Eternal Harmony (left hand) {rPois rF+ rC+ rN+ SInv} (You took it off an orc warrior on level 10 of the Dungeon) [ring of poison resistance] It protects you from fire. It protects you from cold. It protects you from negative energy. It enhances your eyesight. P - an uncursed ring of flight S - an uncursed ring of sustain abilities U - an amulet of clarity (around neck) Z - an uncursed amulet of stasis Books c - Sif Muna's Handbook of the Voyage (Sif Muna gifted it to you on level 7 of Tartarus) Spells Type Level Shroud of Golubria Charms/Translocation 2 Phase Shift Translocation 5 Dispersal Translocation 6 Malign Gateway Summoning/Translocation 7 v - the Almanac of Flames and Combat Magic (You found it on level 7 of Tartarus) Spells Type Level Throw Flame Conjuration/Fire 2 Conjure Flame Conjuration/Fire 3 Inner Flame Hexes/Fire 3 Ignite Poison Fire/Transmutation 5 Delayed Fireball Conjuration/Fire 7 Magical staves b - an uncursed staff of wizardry (weapon) t - an uncursed staff of power Orbs of Power u - the Orb of Zot Skills: * Level 24.3 Fighting - Level 9.0 Armour - Level 3.0 Dodging - Level 1.5 Stealth - Level 1.0 Shields - Level 8.0 Traps - Level 20.3 Spellcasting - Level 9.0 Charms O Level 27 Summonings - Level 2.2 Translocations - Level 4.0 Earth Magic - Level 16.0 Invocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Ugly Thing Summ ########.. 1% 6 N/A b - Repel Missiles Chrm/Air ######.... 1% 2 N/A c - Summon Dragon Summ ########.. 4% 9 N/A d - Apportation Tloc #####..... 1% 1 N/A e - Abjuration Summ ########.. 0% 3 N/A f - Recall Summ/Tloc N/A 1% 3 N/A g - Summon Butterflies Summ ########. 0% 1 N/A h - Haste Chrm #######.. 6% 6 N/A i - Dispel Undead Necr #######.. 56% 5 N/A j - Blink Tloc N/A 1% 2 N/A l - Dig Erth ######... 3% 4 N/A p - Summon Horrible Thin Summ ########.. 1% 8 N/A s - Swiftness Chrm/Air ######.... 1% 2 N/A x - Flight Chrm/Air ######.... 1% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (27/27) Temple (1/1) D:4 Orc (4/4) D:10 Elf (3/3) Orc:4 Lair (8/8) D:13 Shoals (5/5) Lair:5 Spider (5/5) Lair:5 Slime (6/6) Lair:7 Vaults (5/5) D:17 Blade (1/1) Vaults:4 Crypt (3/5) Vaults:3 Tomb (3/3) Crypt:3 Dis (7/7) Hell Geh (7/7) Hell Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) D:27 Altars: Ashenzari Cheibriados Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Sif Muna Trog Vehumet Xom Yredelemnul Zin the Shining One Beogh Shops: D:7: */*? D:8: +?([ D:12: % D:15: [ D:17: !([! D:18: + D:21: ([/= Orc:4: ?*%! Elf:1: = Elf:3: / Shoals:2: ? Shoals:4: *[ Vaults:1: ?[[( Vaults:2: [= Vaults:3: * Vaults:4: ? Portals: Hell: D:22 D:23 D:24 D:25 D:26 D:27 Abyss: D:21 D:23 D:25 D:26 D:27 Pandemonium: D:24 Annotations D:21 Mennas Elf:1 exclusion: statue Lair:8 exclusions: oklob plant and 1 more exclusion Zot:3 exclusion: upstairs Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are strongly in touch with the powers of death. You can restore your body by infusing magical energy. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Summon Horrible Things Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dig Press: ? - help, Shift-Dir - straight line The rock shatters into small pieces. There is a stone staircase leading up here. You climb upwards. You sense a powerful magical force warping space. There is a stone staircase leading down here. Casting: Dig Confirm with . or Enter, or press ? or * to list all spells. You fly up into the air. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. You have escaped! ..........#..##..# ##.####.....# ...####..#######.## ###..#.....# .>.........####...####....###.### .......#.....#..≈..#.....##...# .......#8..≈....≈....≈..8#..#.## .####..##...≈..≈≈≈..≈...###)...# .......#.....≈≈≈≈≈≈≈.....###.).# ..###......≈≈≈≈...≈≈≈≈....##...## ..###....≈≈≈≈≈.